Card Database
Browse the cards, what they do, and the real-world conspiracy lore they riff on.
Special · Illuminati: Y2K (Expansion, 1999)
Apathy
Needs research.
Special · Illuminati Deluxe Edition (1999)
Assassination
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Bailout
Needs research.
Special · Illuminati Deluxe Edition (1999)
Bribery
Needs research.
Special · Illuminati Deluxe Edition (1999)
Computer Espionage
Needs research.
Special · Illuminati Deluxe Edition (1999)
Deep Agent
Playing this card strips away the special immunity to interference that an attacker had purchased for their current attack.
Special · Illuminati: Y2K (Expansion, 1999)
Emergency Powers
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Family Values
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Flower Power
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Freaking the Mundanes
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Full Moon
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Gremlins
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Hidden Connection
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
I Lied
Needs research.
Special · Illuminati Deluxe Edition (1999)
Interference (x2)
Represents the general rule letting any player spend money from their own Illuminati treasury to help or hinder an attack in progress, shifting the needed die roll by one point per unit spent -- unless the attacker has paid to make that attack immune to outside interference.
Special · Illuminati: Y2K (Expansion, 1999)
May Day
Needs research.
Special · Illuminati Deluxe Edition (1999)
Media Campaign
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Mob Influence
Needs research.
NWO Yellow · INWO: Assassins
NWO: Antitrust Legislation
When it comes into play, every player may reposition their Groups, paying by discarding Plot cards for each move. While it remains active, Corporate Groups linked in a controlling relationship with other Corporate Groups lose their Action tokens and can't gain new ones or use their special abilities. It replaces any other Yellow NWO in play.
NWO Red · INWO: Assassins
NWO: Apathy
If played in the middle of an attack, it retroactively makes any aiding actions in that attack illegal, so those actions and their spent tokens are simply lost.
NWO Red · INWO: Assassins
NWO: Australian Rules
While in effect, a player draws a Plot card after rolling the dice for an attack it powers, but only when the roll needed to succeed was low enough that dice were actually rolled.
NWO Yellow · INWO: Assassins
NWO: End of the World
Needs research.
NWO Blue · INWO: Assassins
NWO: Global Warming
Makes every Place in the game that isn't in Space count as Coastal.
NWO Blue · INWO: Assassins
NWO: Interesting Times
Affects how victory is measured under the percentage-of-goal scoring method, mattering specifically when only the Basic Goal is being used.
NWO Red · INWO: Assassins
NWO: The Magic Goes Away
Needs research.
NWO Yellow · INWO: Assassins
NWO: Visualize Whirled Peas
Makes Fanatic Groups treat each other as sharing the same alignment instead of being opposed, similar to the effect the Society of Assassins gives its own Fanatic Groups.
NWO Blue · INWO: Assassins
NWO: Watermelons
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Political Correctness
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Reorganization
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Rioting
Needs research.
Special · Illuminati Deluxe Edition (1999)
Secrets Man Was Not Meant to Know
This card lets its player cancel another player's Special card that has just been used against them.
Special · Illuminati: Y2K (Expansion, 1999)
Secrets Man Was Not Meant to Know (2)
This card lets its player cancel another player's Special card that has just been used against them.
Special · Illuminati: Y2K (Expansion, 1999)
Special Perseutor
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Subliminals (2)
Needs research.
Special · Illuminati Deluxe Edition (1999)
Swiss Bank Account
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Time Warp (3)
Needs research.
Special · Illuminati: Y2K (Expansion, 1999)
Unmasked
Needs research.
Special · Illuminati Deluxe Edition (1999)
Whispering Campaign
This is the sole way to destroy a group that has no Power of its own, which would otherwise be completely immune to destruction attempts.
Special · Illuminati Deluxe Edition (1999)
White Collar Crime
Needs research.