Card Database
Browse the cards, what they do, and the real-world conspiracy lore they riff on.
Illuminati · INWO Base Set (Limited/Unlimited)
Adepts of Hermes
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Bavarian Illuminati
As the game's default/premier Illuminati, this card can spend 5 Megabucks once per turn to make one of its attacks “privileged,” shielding that attack from other players' interference.
Illuminati · Illuminati Deluxe Edition (1999)
Bermuda Triangle
On their turn, the player controlling this Illuminati may rearrange the internal layout of their own power structure.
Illuminati · Illuminati: Y2K (Expansion, 1999)
Blank Illuminati card
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Blank Illuminati Card
Needs research.
Illuminati · Illuminati: Y2K (Expansion, 1999)
Church of the SubGenius
Needs research.
Illuminati · Illuminati Deluxe Edition (1999)
Discordian Society
This Illuminati gets a strong bonus when trying to bring Weird-aligned groups under its control, and cannot be attacked by groups that are Conservative- or Straight-aligned.
Illuminati · Illuminati Deluxe Edition (1999)
Gnomes of Zurich
On their turn, the player controlling this Illuminati may freely shift money between the treasuries within their own power structure.
Illuminati · Illuminati Deluxe Edition (1999)
Network
At the start of each turn this Illuminati draws and reveals two cards from the deck instead of the usual one, giving its controller extra information and options.
Illuminati · Illuminati Deluxe Edition (1999)
Servants of Cthulhu
This Illuminati's unique victory condition centers on destroying groups; notably, if destroying their own last remaining group is what completes that condition, they win the game instead of being eliminated.
Illuminati · INWO Base Set (Limited/Unlimited)
Shangri-La
Gets a defensive bonus that applies even against Instant Attacks, and can lend its power to help destroy even groups it could not target on its own.
Illuminati · Illuminati Deluxe Edition (1999)
Society of Assassins
This Illuminati is especially skilled at neutralizing (temporarily knocking loose) other players' groups, gaining a large bonus on any such attempt.
Illuminati · INWO: Assassins
SOCIETY OF ASSASSINS
Its Fanatic Groups always have Global Power equal to their base printed Power, ignoring temporary boosts. Its special Goal lets each Secret Group you control count double toward your total, but only for Groups more powerful than (or tied with) the strongest Secret Group any single rival controls. When two of its Fanatic Groups fight each other, either owner may choose to treat their alignments as matching instead of opposed.
Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)
The Atlanteans
Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.
Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)
The Masters of Voodoo
Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.
Illuminati (buildable from blank card, per rules; not a printed card) · Illuminati Expansion Set 3 (1985) / Illuminati: Brainwash (2001 reprint)
The Telepathists
Rather than a printed card, this Illuminati is defined by rules introduced in the 1985 Expansion Set 3: a player writes its name and stats onto one of the spare blank Illuminati cards already included in the base deck, turning it into a playable custom Illuminati for that game.
Illuminati · Illuminati Deluxe Edition (1999)
UFOs
Unlike every other card in the game, the UFOs group can take part in two attacks in a single turn instead of just one.